

Removing sounds should work by setting the resource size to 0 in the AudioClip (Export Dump/Import Dump), I'm not sure if it throws errors in the log though. Is there something I am overlooking, or is this a feature not yet implemented (or perhaps not possible to implement). UABE can of course extract these sounds, but it appears there is no way to import a modified version of the sound file. I've come to the point where I'd like to mute some distracting sound files - notably, the fake crowd noise, but would also like to replace the engine sounds with improved ones. I've been using it to make some texture updates for NASCAR Heat Evolution, another recently released Unity based game. I thought that was some kind of encryption, but it's just a binary file split into pieces.Īre you planning on adding the feature of combining these split files natively in your program? I used (Bulk Rename Utility) and (VHJSplit 3.0) to rename and combine the files and it worked great!!! Mipmaps should be doable, dds import shouldn't be too much of a problem either.

The resulting file should then be openable with UABE.įor bundle files, there's a batch extract feature in the command line. Repeat that for the remaining split files, in numerical order of course. split1 file and copy+paste its contents to the end of the. split0 file in the hex editor, then open the.

There surely are some tools that can merge split binary files directly but the "dirty" way of merging the files manually with a hex editor (such as HxD ) works for sure. AssetRipper.It can't open the split files directly.Use Example patchcrc catalog.json, then move or rename the old catalog.json file and rename to catalog.json. If you want to edit these bundles, you will need to clear the CRC checks with the CRC cleaning tool here. You can tell if the bundle you're opening is part of addressables because it has the path StreamingAssets/aa/XXX/something.bundle. Many games are also now using addressables. Use AssetRipper or AssetStudio if you only want to extract assets. I develop UABEA as more of a modding/research tool than an extracting tool. Originally based on (but not a fork of) UABE. Latest Nightly (Windows) | Latest Nightly (Linux) | Latest ReleaseĬross-platform Asset Bundle/Serialized File reader and writer.
